Elden Ring Update 1.06 is a Game Changer for PvP and Co-Op Multiplayer

FromSoftware’s Elden Ring has proven to be a massive success. To date, it is both the highest-rated new video game release of the year, and the best-selling game of 2022. Even so, there’s always room for improvement, and FromSoftware has continued to release Elden Ring updates in an attempt to make the game even better. Elden Ring update 1.06 is available now, and it is a game changer for those who enjoy PvP and co-op multiplayer.

After-downloading Elden Ring update 1.06, fans have the ability to send their summoning sign to multiple areas in the Lands Between. This is a huge quality of life improvement, and in theory, it should make it significantly easier to get into co-op games with other players. This way, Elden Ring players don’t have to guess where they will most likely be summoned for co-op play, and can instead be summoned in an area where players are in the most need. The only place Elden Ring players can’t send their summon sign to from a distance is Mohgwyn Palace.

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Besides improving co-op, Elden Ring update 1.06 also improves the PvP experience. From now on, Elden Ring PvP players will be able to invade across a much larger distance, which should make it much easier to get into PvP battles with others.

Elden Ring PvP is an important component to White Mask Varre’s quest, which tasks players with invading others. This may become more difficult the further we’re removed from Elden Ring‘s launch date, as fewer people will be playing the game over time. As of Elden Ring update 1.06, players will now be able to kill a new NPC to advance White Mask Varre’s quest, removing the need to invade real players.


It’s clear that these big changes to Elden Ring PvP and co-op will be game changers for fans of the game, but especially for those who are late to the party. There aren’t nearly as many people playing Elden Ring now as there were when the game first launched, which is natural for a standard video game that’s not a live-service. This makes it more difficult to enjoy the game’s online multiplayer features, but the changes made in update 1.06 should go a long way in future-proofing the game, ensuring that Elden Ring is still fun to those who are just discovering it for the first time.


Elden Ring Update 1.06 Patch Notes

Additional elements

  • Added the function to send summoning signs to summoning pools in multiple areas, including distant areas.

When sending a co-op sign to distant areas with this function, summoning pools in “Mohgwyn Palace” will be excluded

  • Added the function to invade a larger area, including distant areas
  • Added a new way to advance White Mask Varre’s questline other than participating in multiplayer invasion by defeating a new NPC

Balance Changes

  • Added the following adjustments to Greatsword, Curved Greatsword and Great Hammers:
  • Reduced the time it takes for rolling to become possible after an attack (Jump attack, dual wield attack and attacks while mounted not included)
  • Increased the motion speed of strong attack and charge attack (mounted attacks not included)
  • Increased Guard Counter’s motion speed
  • Increased the attack speed of Great Axes and reduced the time it takes for rolling to become possible after an attack (Jump attack, dual wield attack and attacks while mounted not included)
  • Increased rolling distance when player has a light equip load.
  • Increased the hitbox of Cipher Pata’s weapon skill “Unblockable Blade”
  • Increased the range of Ash of War “Glintstone Pebble” and “Glintstone Dart” projectile while decreasing the damage and stagger power
  • Decreased the travel distance and invincibility frames of Ash of War “Bloodhound Step” while adding the changes below:


・Reduced performance when used continuously

・Increased travel distance when on light equip load

  • Shortened the activation interval when using “Quick Step” skill in succession, increasing its ability to circle around the enemy when locked-on and add the changes below:

・Reduced performance when used continuously

・Increased travel distance when on light equip load

  • Decreased the damage and bleed build-up of weapon skill “Corpse Piler” when hit with the blood attack. When hit by the blade, the damage is only decreased slightly
  • Decreased the target tracking ability of sorcery “Stars of Ruin”


Bug Fixes

  • Fixed a bug which caused some attacks of “Lucerne” to not pierce enemy’s guard
  • Fixed a bug which made it harder for a two-handed jump attack with “Bloodhound’s Fang” to break enemy’s stance
  • Fixed a bug which caused the effect of “Determination” and “Royal Knight’s Resolve” to disappear after using the “Parry” skill with a dagger
  • Fixed a bug when dual wielding Ax and Greataxe which caused additional effects from Spells, Weapon Skills and Items to not be applied correctly
  • Fixed a bug when two-handing a Halberd which made it harder to resist enemy’s attack after using guard counter
  • Fixed a bug which caused the physical attack affinity of some weapons to be different from the affinity listed in the description.
  • Fixed a bug which caused the player to become more easily noticed by the enemy when wearing “Deathbed Dress”, even when crouching
  • Fixed a bug which caused charge attack with flail to damage ally character when wearing “Deathbed Dress”
  • Fixed a bug that caused HP to regenerate when switching your equipment to certain type of armor
  • Fixed a bug where the effect added to the weapon upon using “Mists of Slumber” was lost when the player receives an attack
  • Fixed a bug which caused the playable character’s movement to become unstable upon hitting certain enemies with the skill “Ghostflame Ignition”
  • Fixed a bug which prevented player from using “The Queen’s Black Flame” skill’s follow-up attack when performing the skill with insufficient FP
  • Fixed a bug with the weapon skill “Zamor Ice Storm” which allowed player to more easily resist enemy’s attack when using the skill with insufficient FP
  • Fixed a bug which caused the effect of spells and items added to right-hand armament to occur when using certain weapon skills with left hand.
  • Fixed a bug which caused the FP consumption description of certain weapon skills to be different from its actual FP cost
  • Fixed a bug that allows “Rock Blaster” to not consume any FP when used with a staff on the left hand and no weapon on the right hand
  • Fixed a bug which caused the charged version of “Black Flame Ritual” to consume the same amount of stamina as the normal version
  • Fixed a bug which caused the player to receive less HP recovery from incantations and items other than “Flask of Crimson Tears” when activating the effect of “Malenia’s Great Rune”
  • Fixed a bug which caused the “Opaline Hardtear” to not boost physical damage negation
  • Fixed a bug which prevented the player from jumping mid-air while riding under specific condition
  • Fixed a bug which allowed jump attack with Colossal Weapons while mounted to hit twice consecutively
  • Fixed a bug which caused some signs to appear more than once in the Summoning Pool
  • Fixed a bug which caused the effect of some weapon skill’s attack to persist under specific circumstances
  • Fixed a bug which sometimes caused significant performance issue at “Ordina, Liturgical Town” under certain circumstances
  • Fixed a bug which prevented the player from picking up dropped Runes upon death under certain circumstances
  • Fixed a bug which allowed users to reach certain inaccessible area during multiplayer
  • Fixed a bug which caused the multiplayer area to have different boundary than expected
  • Fixed a bug that causes some enemies to have incorrect visuals and behaviors.
  • Fixed a bug that caused incorrect sounds to be played under certain circumstances.
  • Fixed a bug which caused some areas to make the player unable to move which lead to death
  • Fixed a bug that caused some places on the map to have incorrect visuals and hitboxes.
  • Fixed a bug in some maps that allowed users to reach unexpected locations using certain procedures.
  • Fixed a bug with the PC version which caused click input to occur when equipping Staves or Sacred Seals and switching Windows to active.
  • Other performance improvements and bug fixes.


other

  • Added the “ERROR” text to unauthorized items

In update file 1.04, we have fixed a bug that allowed players to pass unauthorized items that cannot be obtained in game to other players

After the distribution of this update file, possession and usage of these unauthorized items will be subject to warning or penalty after a certain period of time.

Elden Ring is out now for PC, PS4, PS5, Xbox One, and Xbox Series X.

MORE: Elden Ring DLC ​​Should Show Godfrey’s Side of the Story

Source: Bandai Namco Entertainment

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