10 Biggest Mistakes In Video Game History

As everyone knows, any industry experiences their share of mistakes. Some are minor errors that can be corrected by fixing the issue and sending an apology. But then there are major mistakes, the kind where apologizing isn’t enough. These can cost a company millions of dollars in share value, consumer confidence, or the company’s continued existence.



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In the gaming world, big mistakes aren’t so common as to ruin the industry. But when they do happen, the ramifications are felt for years. In some cases, passionate gamers will never forget, or let a business completely off the hook for what they did.

10 Star Wars Battlefront 2 Trying To Incorporate Pay To Win Schemes In A Premium Title

There really should be more Star Wars games. Electronic Arts’ made two attempts to revive the Battlefront franchise, both resulting in failure. Battlefront II was ruined from the beginning, as beta testing revealed a loot box system that engaged in pay to win schemes.

Between this and the immense amount of grinding to unlock characters, Battlefront II went from an anticipated game to a game that tanked EA’s share price by 2.5%, and resulted in the most downvoted Reddit comment of all time. In the end, EA not only got rid of the pay to win schemes, but permanently unlocked all characters.

9 Sega Choosing To Launch The Saturn As A Surprise

In the early 90s, the console wars weren’t between Sony and Microsoft, but Nintendo and Sega. While Sega had no shortage of amazing games, they also had no shortage of consoles released. The Sega Genesis, Sega CD, and Sega 32X all came out in a relatively short amount of time. The Sega Saturn, Sega’s new 32-bit console, was scheduled to release less than a year after the 32X expansion.

If that timing wasn’t bad enough, during that year’s E3, Sega announced 30,000 units of their new console were already on store shelves. Not only were fans unaware the new console existed, but the surprise release cost Sega shelf space in KB Toys. However, the Sega Saturn did have some fantastic games.

8 Rushing To Release A Video Game Based On ET

A game based on AND should’ve been a surefire success. The movie became one of the biggest films of its time after people fell in love with the story of an alien trying to get back to his home planet. However, Atari’s AND game went down in history as one of the worst video games of all time.

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Developed in six weeks, the game’s quality alongside the poorly received Pac-Man port resulted in low consumer confidence in Atari’s consoles. While there were many other factors responsible, AND was a contributor to the video game crash in 1983.

7 Nintendo Choosing Not To Work With Sony

Nintendo joins the long line of businesses that have created their own competition. In 1991, Sony wanted to work with Nintendo to create an expansion to the SNES that could play CDs, called the Nintendo PlayStation. But Nintendo didn’t trust Sony, so they pulled out of the deal and worked with Phillips instead.

As a result, Sony spent the next four years working on a competitor after building Sony Computer Entertainment. This would wind up creating another long-running rivalry in the console industry, with Sony taking Sega’s place as major competition.

6 Launching The Sega Dreamcast Too Soon

It’s difficult to point any one thing with the Sega Dreamcast that led to the system’s failure. There are smaller things like the console not having a DVD drive which helped the PlayStation 2 early on. But the Dreamcast launched with amazing, must-play games and at a reasonable price.

After missteps from previous consoles, the writing was on the wall. The Dreamcast felt like it was rushed to the market as the “first” 128-bit console, which didn’t turn out to be true. Combine that with the monster momentum the PlayStation had from the PS1 success, and before fans knew it, Sega had discontinued the system and got out of the console business entirely.


5 Sony Pricing The PlayStation 3 At $599 With No Games

Sony was riding high after two generations of console dominance. But running the console industry for that long resulted in immense arrogance for the seventh generation. Eager to come into the HD era with a true monster of a machine, they announced the Sony PlayStation 3 at a whopping $599. It went over with the fans about as well as could be expected, but Sony CEO at the time Ken Kutaragi made it so much worse.

Although Kutaragi was a visionary in some ways, when it came time to promote the PS3, he kept finding new ways to infuriate fans. When people complained about the price, Ken even mentioned consumers should think “I will work more hours to buy one.” At launch, the PlayStation 3 had little to no interesting new games to play, giving gamers no reason to purchase the console. Gamers instead took to the Xbox 360, resulting in Microsoft gaining a foothold in the industry that they never relinquished.


After a long seventh generation, fans were eager to move on to the eighth generation in 2013. But Xbox’s plan for the new generation was lacking, to say the least. Instead of giving fans reasons to buy the next Xbox, the company spoke about the Xbox One’s potential as a media hub for the living room.

Fans took to the internet to release super-cuts of all the times Microsoft representatives talked about “TV” rather than gaming. Even though the Xbox 360 had been a monster success, the perception shifted back in Sony’s favor starting with the console announcements for the eighth generation.


3 Everything About The Wii U

Even though Nintendo believed the GameCube had disappointing sales, the company went on a roll with the Nintendo DS and the Nintendo Wii. Both consoles sold more than either the Xbox 360 or the PlayStation 3, and Nintendo quietly resumed the dominance it had in the 90s. Then they released the Wii U.

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The Wii U ran into problem after problem, starting with people not knowing whether it was the successor to the Wii or an unnecessary expansion. The game also featured ports of games that were several months old, and suffered from a lack of first-party software for over a year. The system was such a massive failure that Nintendo launched its sequel, the Nintendo Switch, after only four years.


2 Nintendo Not Switching To CD Software

When Sony PlayStation entered the console market, they made the switch from expensive cartridges to CDs for their games. On the other hand, Nintendo decided to stick with cartridges for their next console, but the developers weren’t having it.

Third party developers flocked to Sony, so they could utilize more affordable ways to produce their video games, with many companies never porting some of their games over. In some cases like major RPGs, ports were impossible, due to CDs incorporating more space for cinematic FMVs.

1 Cyberpunk 2077 Being Rushed Out Before 2020 Ended

The most anticipated game of the generation, Cyberpunk 2077 was a surprise to everyone. After releasing The Witcher 3 in 2015, everyone saw CDProjekt as a world-class level developer that couldn’t make mistakes. But when the company rushed Cyberpunk to store shelves in late 2020, fans got a reality check. Filled with game-breaking bugs, the title became the biggest gaming disappointment of 2020.

Fans returned the title in droves, and CDProjekt’s desire to fix the situation by offering refunds annoyed Sony so much Sony took the game off their store. This solution was unprecedented at the time. Cyberpunk 2077 was such a crashing failure, the developer was still working on fixes and improvements two years later, matching reports that developers initially thought they would need another two years to finish the game.

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