Dead Cells released for PS4 back in 2018, and it’s just received what is arguably its most significant update yet. The rogue-lite action title’s awaited accessibility patch — nicknamed ‘Breaking Barriers’ — is out now, bringing a wealth of options that make the game much more approachable. It also includes difficulty sliders, as well as balance adjustments.

If you’re unfamiliar with the game, Dead Cells can be a challenging experience — a ‘tough but fair’ 2D adventure that demands quick reactions and skilful play. With this update, developer Motion Twin wants to make sure that everyone can have a go at Dead Cells and enjoy it.

Oh, and it’s worth mentioning that Dead Cells is currently available through PS Plus Extra, meaning that subscribers can download and play the game — complete with this new update — at no extra cost. You can find a full list of All PS Plus Games in our comprehensive guide.

Dead Cells Accessibility Update Patch Notes

Accessibility

Added a new Assist Mode to the options menu:

  • Continuous mode – each time you die you can resurrect from the beginning of the biome. (this effectively already existed by quitting the game when you die, now it’s just ‘official’)
  • Auto-hit mode – automatically target nearby enemies with your primary melee weapon.
  • Adjustable trap damage, enemy damage and enemy health in % increments.
  • Option for slower parry window and trap speed

New Gameplay Options:

  • Hold to jump.
  • Hold-to-roll.
  • Shield toggle option, instead of long press.

New Input Options:

  • Customizable Long Interact input.
  • Customizable Dive Attack input.
  • Customizable functions for the Left Stick, Right Stick and D pad.

New VideoOptions:

  • Customizable HUD transparency and size.
  • New font option: Arial.
  • Customizable Brutality / Tactic / Survival colors.
  • Display stats icons in addition to their color.
  • Display critical strike feedback on the HUD.
  • Display effect icons in item descriptions. If two effects synergize with each other, the icons glow.
  • Outlines for the Beheaded, Enemies, Skills, Projectiles and Secrets.
  • Disable blood.
  • Reduce the number of particles.

New Sound Options:

  • Customize categories of sound effects individually (active, enemies, environment, etc.)
  • Added a customizable sound priority system, to limit the number of sounds at once.

Balancing

  • Barnacle: new crit condition on bleeding or poisoned targets to make it less awkward (and bad).
  • Tentacle: Lots of bug fixes. It should be way more reliable now.
  • Crowbar: new crit condition on stunned enemies to make it less awkward too.
  • Magnetic Grenade: full rework, it doesn’t send enemies flying around (often in your head) but instead pulls them towards the explosion.
  • Biters pets: now way more resistant to attacks and effects that don’t specifically target them.
  • Corrupted Power: now in % instead of a flat bonus. No other difference functionally speaking.
  • Wings of the Crow: Lots of bug fixes.
  • Decoy: can be manually detonated after a few moments (it’s not a grenade, but you don’t have to awkwardly wait for it to explode if you don’t want to)
  • The cost of most of the beginner items has been drastically cut, to make the early game less tedious for new players and to make new items a viable unlock option while trying to get your flask, gold and other useful upgrades.
  • Reverted the changes on Crowbar.
  • Barnacle no longer crits on bleeding enemies,
  • Machete & pistol: The third hit now ignores side shields.
  • HOTK should now have an easier time hitting the player when they’re airborne.

Graphics & UI

  • Added an option to change the text size of Item Names, Item Item Descriptions and Dialogues.
  • Added an option to increase the size of the Attack Announcements.
  • Added a new font to choose from: “Adys”.
  • Added an option to add a colored filter between the background and foreground. The color and opacity of the filter can be freely customized.
  • Reorganized the entirety of the Options menu and added a new “Accessibility” section.
  • Texts in the Stat Selection Menu no longer use “Red”, “Purple” and “Green”, but “Brutality”, “Tactic” and “Survival”.
  • The Crown and The Lighthouse now have different doors that lead to their biomes.

Quality of Life

  • Reworked all the player animations to correctly display the head behind the body, when needed.
  • Added a new Update Popup that displays all the information about our latest update, when you launch the game for the first time.

Bug Fixes

  • Thunder Shield is no longer considered to be a ranged weapon.
  • Fixed Face Flask‘s “Volley of Arrows” affix not dealing any damage.
  • Fixed a bug where scrolling in the options felt “bumpy”.
  • Fixed Golden Bat Kamikaze appearing in the ground in the Training Room.
  • Fixed some softlocks with Pollo Power.
  • Fixed some overlap visual bugs on the World Map.

Will you be going back to Dead Cells with this update? Or perhaps you’ll be playing for the first time? Time your parries in the comments section below.

[source dead-cells.com, via nintendolife.com]