10 Mistakes That Still Haunt Sony

Sony has come a long way in the industry. Originally partnered with Nintendo to work on a CD add-on, the companies eventually parted ways, and Sony decided to find other means of getting into the realm of gaming with their impressive hardware. While Sega of America was interested in teaming up with Sony and helping them make the transition, the Japan division vetoed the partnership, citing their lack of experience in the industry.

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Decades later, Sega is long gone from the hardware business while PlayStation is on its fifth console iteration. However, while the PlayStation brand is still going strong, Sony’s tendency to take their player base for granted has resulted in some blunders.

10 The Failure Of The Ratchet & Clank Movie Quelled Further Animated Adaptions

Ratchet and Clank Movie Commander Quark

With the Uncharted movie coming to theaters in 2022, it’s worth remembering the first of what was to be a series of films based on PlayStation’s many properties – Ratchet & Clank. Released in theaters shortly after its Ps4 tie-in game, the film was met with poor reviews and an abysmal box office performance. Among the common complaints towards the film was its terrible jokes, direct-to-video production values, and uninspired characters. The film’s critical and financial failure resulted in the cancellation of a planned Sly Cooper film from the same director and animation studio.

9 The PlayStation Network Outage Of 2011

PlayStation Network Logo

PlayStation Network got off to a rocky start during its initial release on the PS3, with most of their issues being resolved after some updates. However, the network would face another hurdle in its struggles with a hacking group known as “Anonymous.” They orchestrated an outage of PlayStation Network services between April 17 and April 19, 2011. It’s believed that the info of 77 million registered accounts were breached during this period, prompting concerns from various governments around the world. On May 1st, Sony attempted to compensate users with a selection of free games and 30 days free membership of PlayStation Plus.


8 The PS Vita Was Overshadowed By The 3DS And Mobile Market

The Vita was yet another effort to dethrone Nintendo’s dominance in the handheld market. Despite seeing impressive exclusives such as Gravity Rush and Uncharted Golden Abyss, sales of the handheld paled in comparison to the 3DS. However, both companies found out the hard way that this was a war they had no chance of winning.

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The advent of mobile gaming changed the landscape of the handheld market. Consumers questioned why they should spend lots of cash on a 3DS or a Vita when they could just play angry Birds gold candy Crush on their phones for a fraction of that money.


7 PlayStation Home Suffered From A Lack Of Promotion

Sully's Bar

Playstation Home was pitched as a virtual world where PS3 users could socialize and challenge other players to their favorite games. Unfortunately, other than creating an avatar, playing some arcade games, and going to places such as Sully’s cafe, there really wasn’t much to do. Home suffered from the resignation of one of its founders – Phil Harrison. With little promotion and the lack of a figurehead to lead its direction, Home flooded. In spite of the efforts of some dedicated users to keep it alive, Home was finally shuttered on March 2015.


6 Shuttering Sony Japan Studio Is Disconcerting

Sony Japan Studio

Sony Japan Studio was responsible for many beloved titles such as Parappa the Rapper, Ape Escape, Shadow of the Colossus, and countless more. When people think of the PlayStation brand, these are the titles that often spring to mind. The shuttering of this studio came in the wake of a PS5 remaster of one of their titles – Demons Souls. While big franchises such as Uncharted and god of war are instrumental for Sony’s success, it was comforting that they would devote the funds and resources to more experimental titles such as Icon gold Gravity Rush.


5 PlayStation Move Missed The Casual Gaming Boat

The Move was the wrong peripheral at the wrong time. While the PS3 suffered from a lackluster reveal and launch, exclusives such as Uncharted 2 helped rake in sales, and the Xbox 360’s Red Ring of Death hardware failure was starting to take its toll. The Wii was still outperforming both consoles, so it made some sense at the time to try to cater to the casual audience that the motion controls were attractive. However, the PlayStation Move arrived far too late to capitalize on the Wii’s unexpected success as the novelty of Xbox’s Kinect was turning those casual consumers off gimmicky controls.


4 Sony Regrets Not Publishing Demon’s Souls In English Territories

Demon’s Souls PS5 Mountains

While the souls games are well-renowned for their difficulty and atmosphere, there was once a time when Sony didn’t want to be associated with them. Demons Souls was the result of Sony commissioning From Software to make them an RPG that could compete with the likes of oblivion. However, Hidetaka Miyazaki wanted to instead invoke the pen and paper RPGs of yore. In Japan, the game received middling reviews and poor sales, resulting in Atlus USA and Namco Bandai publishing the game in English speaking territories instead of Sony. The game became a smash hit in the West, and the rest is history.




3 PlayStation Has A Lack Of Respect For Its History

PlayStation CEO Jim Ryan has been outspoken in his ambivalence toward backwards compatibility and the preservation of classic games. Regarding the PS1 and PS2 Grand Turismo games, he asked “Why would anyone play this?” Currently, the PS3 store is the only place where players can legally purchase digital copies of PS1 classics, but plans were in effect to shutter the service altogether.

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Although the backlash prompted Sony to walk this back, such a disregard for gaming history is disconcerting and particularly baffling considering that one of the PS5’s marquee launch titles was a remaster of the PS3 title Demons Souls.


2 Two Years Later, PlayStation 5s Are Still Hard To Come By

The PlayStation 5 and DualSense controller on a black and blue background

According to a report from Bloomberg, Sony had initially made plans to stop production on PS4s at the end of 2021. However, the shortage of PS5s led the company to produce one million PS4s to compensate. This shortage has been attributed to a special chip that has become increasingly scarce and the effects of the ongoing Covid-19 pandemic. Two years into the PS5’s life, the platform has only had a handful of exclusives such as Ratchet & Clank A Rift Apart and Returnalwith a number of titles merely being special or enhanced editions of games that are available on other platforms.


1 Sony Blew The Reveal And Subsequent Launch Of The PlayStation 3

Sony E3 2006

While the PlayStation brand had utterly dominated in the fifth and sixth generation of consoles, taking their audience for granted would greatly hamper the success of their third console. The 360 ​​may have had a head start, but Sony could’ve made up for that in their E3 reveal by showing off the hardware’s capabilities, must-have games, and an attractive price point. Instead, what they pitched was Africa, “giant enemy crabs,” and Blu-ray compatibility – all for the price of 599 US dollars. It was a disaster that would cost Sony 1st place during that generation.

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